Episode 7 - Avengers: Endgame

We dig deep into the time travel mechanics of Avengers: Endgame (we also SPOIL THE WHOLE MOVIE, so if you haven't seen it yet, you'll probably want to wait on this episode). We talk about how they could have done things differently, what the consequences of their actions are, and we speculate on how various timelines might resolve. Then we get really nit-picky about the mechanics, discuss various characters at various ages, and the secrets of eternal youth.

New Rules:
Never time travel on an empty stomach
Never time travel when you're angry
Never time travel after midnight

Media References:
Avengers: Endgame (duh)
Back to the Future

Episode 6 - Paradoxes

Jonathan and Jesse team up with Alex Shaw (School of Movies, New Century Multiverse) to tackle paradoxes. We go over several specific examples, then do our thing and talk tips & pitfalls. (spoilers: If your story runs into a paradox, you're probably doing something wrong)

 

We were really crunched for time getting this ready, so we'll update the references & other pages later this week. Cheers!

Episode 5 - Alternate Theories

This episode is two days late, but it's huge, so maybe that makes up for it? We discuss less common theories, including some that don't appear to count as time travel at first glance. 

Theories Discussed:
Multiverse
Flashbacks (variation of Fixed Thread)
Mental Projection (variation of Variable Thread)
Information-Only
Suspended Animation (variation of Fixed Thread)

New Rule:
Don't tie events of the past to events of the future in real time - that ticking clock never works

Media References:
Harry Potter Azkaban
12 Monkeys
Bill & Ted's Excellent Adventure
Rick & Morty
Timeline
Highlander
How to live safely in a science-fictional universe
Assassin's Creed
X-Men: Days of Future Past
Quantum Leap
Travelers
T.I.M.E. Stories
Prince of Persia
Frequency
Early Edition
Back to the Future
Ars Paradoxica
All Our Wrong Todays, Elan Mastai
The Flight of the Silvers, Daniel Price
Next
Flasforward, Robert J.Sawyer
Futurama
Idiocracy
Leverage

Episode 4 - Fixed Thread Theory

Jonathan and Jesse tackle the second of the two most common time travel theories: Fixed Thread. Unlike Variable thread, this theory presupposes that the timeline is immutable, that traveling back in time is more about getting more done than actually changing anything. This theory suggests that when you travel, you don’t actually change anything in the timeline, you’re just experiencing it from a different point of view.

CORRECTION: Jesse incorrectly references the movie Primer in this episode, and Future Jesse corrects him. Unfortunately, Future Jesse wasn't paying much attention, because he also got the name of the movie wrong. The actual correct title is Predestination, as listed below. At some point we'll go back and fix it on the recording, but this will have to do for now.

New Rules

For Fixed Thread:

  • Use Foreshadowing properly
  • Decide if you’re going to allow for Causal Loops, and have a plan to handle them if so
  • Your character will age every time they travel. Be mindful of this fact.

Media References

Movies:
Harry Potter & The Prisoner of Azkaban
Bill & Ted’s Excellent Adventure
Harry Potter & the Cursed Child
12 Monkeys
Predestination

Books:
Quantum Break: Zero State, Cam Rogers
All Our Wrong Todays
, Elan Mastai

Comics:
Too Much Coffee Man
Paradox Girl

Games:
Escape from Monkey Island

Episode 3 - The Outsider Problem

In this episode, we talk about an oft-overlooked complication to Variable Thread travel: when a traveler changes the past and creates a new thread, they also create another version of themselves. We go over several options for mitigating this, and even touch on the death of the VCR and the hosts' faulty memories. We also discuss the ramifications of traveling forward in time in a Variable Thread story.

New Guidelines:

For Variable Thread time travel, make sure you address the Outsider Problem, via either the narrative or mode of travel.

New Questions:

How does your story handle the Outsider Problem?

Media References:

Movies & TV:
Back to the Future
Back to the Future II
The Butterfly Effect
Ducktales
Journeyman
Quantum Leap
Travelers
X-Men: Days of Future Past

Comics:
Timshifters, Chris Grine

Games:
Time Stories
Loop, Inc.

Episode 2 - Variable Thread

CORRECTION: In the episode, Jesse mentions the movie The Manhattan Project II. This was in error. The film in question was actually called The Philadelphia Experiment II. Unfortunately, this error wasn't discovered until after the episode was published. The Media References section and this page have been updated.

Jesse & Jonathan define and discuss what's probably the most common time travel theory: Variable Thread.

New Definitions:

Variable Thread: A time travel theory wherein a traveller is able to affect the timeline and change events.

New Guidelines:

Variable thread: Be sure to consider small changes to the timeline as well as the big ones, but only in service of the story. You can't map every single difference that expand out from your change, so pick your battles.

New Questions:

What, if anything, are the travelers trying to change?

What do they actually change?

How do your changes affect the thread?

Media References:

Short Stories:
A Sound of Thunder, Ray Bradbury

Movies/TV:
The Philadelphia Experiment II
Back to the Future II
Journeyman
About Time

Episode 1 - The Basics

Jesse & Jonathan go over some basic tips & tricks for writing time travel that are always applicable. No matter how time travel works in your stories, keep these rules in mind, or your narrative will suffer.

New Guidelines:

  1. BE CONSISTENT - No matter what the rules of time travel are in your fiction, you have to know them, and you have to follow those rules.
  2. KNOW THE RULES - Even if you have to know all the rules, your characters don't, nor do the audience. They can be mistaken about the rules, or not know them at all. If used properly, this can provide nice drama.
    1. Unless you're dealing with interactive fiction. When your audience is also helping to craft the story, they need to understand the rules, and if you pull the rug out from under their characters/agents/whatever, you'll also be pulling the rug out from them, which will feel like a betrayal.
  3. TAKE NOTES - Take copious, copious notes. 
    1. If you're traveling to real historical times & places, do your research and get it right.
  4. TAKE YOUR TIME -  Any time a character or characters travel through time (either forward or backward), stop and check your notes. Make sure you've got everything lined up, extrapolate answers to questions, figure out as many ramifications to changes made as possible.
    1. If you're writing a novel, end the chapter or section here.
    2. If you're writing a screenplay for a film, use this as a scene- or act-break.
    3. If it's a TV show, go to commercial.
    4. If you're running an RPG, end the session there.

Media References:

Books:
The Time Machine, H.G. Wells

Movies:
Bill & Ted's Excellent Adventure
Back to the Future
12 Monkeys

TV:
Doctor Who

Episode 0 - Introductions

This is the first episode! Jonathan and Jesse greet you, fellow traveler, talk about their love of time travel, and prepare you for the journey to come.

Media References:

Books:
Time Travel: A History
, James Gleick
How to Live Safely in a Science-Fictional Universe, Charles Yu
The Time Machine, Orson Wells

Movies:
Back to the Future
12 Monkeys
Bill & Ted's Excellent Adventures
Harry Potter & the Prisoner of Azkaban

Games:
Assassin's Creed

Homework:

Look at time-travel stories between WWI & WWII, and between WWII & the present. Try to find a pattern in the direction of time travel in these stories (ie are we traveling to the future, or the past?).